clemens-tolboom starred HungryProton/scatter
Godot engine addon to randomly fill an area with props or other scenes
GDScript 1.3k Updated Jun 13
LN Webworks: Drupal as an Exceptional No-Code / Low-Code Website Builder
Are you a non-developer who dreams of managing your site on your own? If the answer is yes, Drupal CMS is the magic bullet you need. You’ll be astounded to know that Drupal is a no-code / low-code software that enables you to develop a phenomenal site without writing a single line of code. Its no-code tools empower you to add various functionalities to your site by simply pointing and clicking. Whereas, the low-code tools let you drag and drop builders to develop your desired website in a hassle-free manner. Seems interesting, doesn’t it?
No doubt, you’ll require a team of developers to do the initial setup of your site, but once that’s done, you can effortlessly create your content and make custom configurations independently. To be precise, you can become the master of your site and fulfill your dream.
Are you feeling intrigued to dive deeper into Drupal’s no-code / low-code features? If yes, let’s begin the exploration without any further ado.
Peoples Blog: Security Checklist for Drupal Application
Chapter Three: Fixing the Drupal Document Problem With Document OCR
clemens-tolboom closed a pull request in MikeSchulze/gdUnit4
To fix this we need to 'know' the scene properties.
+13 -3 2 commentsclemens-tolboom commented on pull request MikeSchulze/gdUnit4#201
Superseded by #202 ... closing.
clemens-tolboom closed a pull request in MikeSchulze/gdUnit4
Add set_property to both GdUnitSceneRunner and GdUnitSceneRunnerImpl
+14 -0 2 commentsclemens-tolboom commented on pull request MikeSchulze/gdUnit4#199
Superseded by #202 ... closing.
clemens-tolboom commented on issue MikeSchulze/gdUnit4#198
This is now superseded by #202 thus closes #201 See also #200
clemens-tolboom commented on issue MikeSchulze/gdUnit4#200
clemens-tolboom opened a pull request in MikeSchulze/gdUnit4
clemens-tolboom created a branch issue-198-and-200-pr-199-and-201 in clemens-tolboom/gdUnit4
Updated Jun 12
Ben's SEO Blog: How to Use Drupal to Clean Up Your Content
Talking Drupal: Talking Drupal #403 - Live @ Drupalcon
Today we are Live from DrupalCon Pittsburgh with Jim Birch and Cathy Theys.
For show notes visit: www.talkingDrupal.com/403
Topics- What is new
- Driesnote
- Pitchburg
- What was great on the first day
- EoL announcement
- Looking forward to
- Next Drupalcon
- Pittsburgh
- Matt Glaman blog about Retrofit
- Talking Drupal 390 - Employee Owned Companies
- Drupal Security Team Announcement
- New CEO of Drupal association
- Drupalcon Locations
Jim Birch - @jimbirch Cathy Theys- @YesCT
HostsNic Laflin - www.nLighteneddevelopment.com @nicxvan John Picozzi - www.epam.com @johnpicozzi Martin Anderson-Clutz - @mandclu
MOTW CorrespondentMartin Anderson-Clutz - @mandclu Retrofit Provides compatibility layers for Drupal 7 code to allow run on Drupal 10.
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#201
See PR #199 where I added var __properties :Dictionary too. I think a better abstraction would be func has_property(name:String): as guard for both g…
clemens-tolboom opened a pull request in MikeSchulze/gdUnit4
To fix this we need to 'know' the scene properties.
+13 -3clemens-tolboom created a branch issue-200 in clemens-tolboom/gdUnit4
Updated Jun 12
clemens-tolboom opened an issue in MikeSchulze/gdUnit4
The used GdUnit4 version: 4.1.1 (and master) The used Godot version: v4.0.3.stable.official [5222a99f5] OS including version: MacOS Describe the bug …
clemens-tolboom commented on issue MikeSchulze/gdUnit4#198
See PR #199
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#199
This is a WIP as I added property caching (probably too early and maybe unneeded). var __properties:Dictionary # <==== cache properties func set_pr…