<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xml:base="https://build2be.com"  xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
 <title>build2be/com/e - compiling</title>
 <link>https://build2be.com/category/compiling</link>
 <description></description>
 <language>en</language>
<item>
 <title>Compiling Godot on MacOS</title>
 <link>https://build2be.com/content/compiling-godot-macos</link>
 <description>&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;The documentation for &lt;a href=&quot;https://docs.godotengine.org/en/stable/development/compiling/index.html&quot;&gt;compiling Godot&lt;/a&gt; is well written. The new tools are a little overwhelming at first but just follow the steps was good enough.&lt;/p&gt;

&lt;h2&gt;Building master branch&lt;/h2&gt;

&lt;p&gt;Fetching the latest master version then compiling I failed to compile the 3.2 version.&lt;/p&gt;

&lt;pre&gt;&lt;code class=&quot;bash&quot;&gt;git checkout master
scons platform=osx arch=x86_64 --jobs=$(sysctl -n hw.logicalcpu)
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;gives some warnings and error.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
 <pubDate>Fri, 10 Jul 2020 07:16:34 +0000</pubDate>
 <dc:creator>clemens</dc:creator>
 <guid isPermaLink="false">199 at https://build2be.com</guid>
 <comments>https://build2be.com/content/compiling-godot-macos#comments</comments>
</item>
</channel>
</rss>
