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 <title>build2be/com/e - shader</title>
 <link>https://build2be.com/category/shader</link>
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 <title>Meshing with a Mesh</title>
 <link>https://build2be.com/content/meshing-mesh</link>
 <description>&lt;div class=&quot;field field-name-upload field-type-file field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;div class=&quot;table-responsive&quot;&gt;
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 &lt;thead&gt;&lt;tr&gt;&lt;th&gt;Attachment&lt;/th&gt;&lt;th&gt;Size&lt;/th&gt; &lt;/tr&gt;&lt;/thead&gt;
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 &lt;tr&gt;&lt;td&gt;&lt;span class=&quot;file&quot;&gt;&lt;img class=&quot;file-icon&quot; alt=&quot;Image icon&quot; title=&quot;image/png&quot; src=&quot;/modules/file/icons/image-x-generic.png&quot; /&gt; &lt;a href=&quot;https://build2be.com/sites/build2be.com/files/godot-q-a-92415_0.png&quot; type=&quot;image/png; length=39758&quot;&gt;godot-q-a-92415.png&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;td&gt;38.83 KB&lt;/td&gt; &lt;/tr&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-images field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/content/meshing-mesh&quot;&gt;&lt;img class=&quot;img-responsive&quot; src=&quot;https://build2be.com/sites/build2be.com/files/styles/medium/public/godot-q-a-92415.png?itok=JPx3S4v6&quot; width=&quot;220&quot; height=&quot;107&quot; alt=&quot;&quot; title=&quot;Mesh2D versus Sprite2D&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;p&gt;In trying to answer a &lt;a href=&quot;https://godotengine.org/qa/92415/godot-shader-with-non-uniform-skew?show=92472#c92472&quot;&gt;Godot G&amp;amp;A&lt;/a&gt; about distorting a Sprite/Mesh I came up with a (partly) solution&lt;/p&gt;

&lt;p&gt;Using a MeshInstance2D with subdivisions it worked out as expected. But a Sprite has only 2 &lt;code&gt;triagles&lt;/code&gt; forming a &lt;code&gt;quad&lt;/code&gt; so moving a point influences maybe only 1 triangle with distortion on its bounderies.&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
 <pubDate>Fri, 12 Feb 2021 13:33:48 +0000</pubDate>
 <dc:creator>clemens</dc:creator>
 <guid isPermaLink="false">216 at https://build2be.com</guid>
 <comments>https://build2be.com/content/meshing-mesh#comments</comments>
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