clemens-tolboom commented on issue finepointcgi/Godot-Open-AI-GPT-Integration#3
Did you ran into more errors? PR #4 fixes one of yours.
clemens-tolboom opened a pull request in finepointcgi/Godot-Open-AI-GPT-Integration
Fixes error res://addons/GPTIntegration/GPTIntegration.gd:225 - Attempt to call function 'get_as_text' in base 'null instance' on a null instance. …
+11 -2clemens-tolboom pushed to fix-missing-json-file in clemens-tolboom/Godot-Open-AI-GPT-Integration
- f532660 Auto create settings.json.
clemens-tolboom created a branch fix-missing-json-file in clemens-tolboom/Godot-Open-AI-GPT-Integration
Updated Jun 16
clemens-tolboom forked clemens-tolboom/Godot-Open-AI-GPT-Integration from finepointcgi/Godot-Open-AI-GPT-Integration
GDScript 33 Updated Jun 16
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#214
LGTM :-) I miss the direct linking to the steps but that is your call. Maybe mention your numbering convention on issue titles? And you project(s) …
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#207
Can't this go into one of the PR steps? Step 5 maybe? Ensure your code follows GDScript or C# Coding Conventions
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#207
I think this section can go way up :-)
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#207
If you make the list below H3 or H4 you can direct link in the future to particular items giving better pointers to contributors IMHO
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#207
All code changes starts from an issue. (that was the whole point of this #204 ;-) )
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#207
I never heard of GitHub Flow ... can this be linked to a blog or docs?
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#207
It's recommended to familiarize yourself with GitHub's features and workflow I guess our users are savvy git users but maybe not GitHub? What fea…
clemens-tolboom commented on pull request MikeSchulze/gdUnit4#207
Thank you for considering contributing to GdUnit4! Make H2? Or new line to make it more explicit
clemens-tolboom commented on issue godotengine/godot#72825
<C++ Source> modules/gdscript/gdscript_vm.cpp:697 @ call() In #75550 we use the build-in GDScript editor which @dakennedyd thinks relates to this…
clemens-tolboom commented on issue godotengine/godot#75550
It was a hot reload/script edit while running ... I do that a lot but thought my anonymous functions caused it. Issue #72825 is only mentioning ext…
clemens-tolboom opened an issue in MikeSchulze/gdUnit4
Is your feature request related to a problem? Please describe. Reading https://github.com/MikeSchulze/gdUnit4/blob/master/CONTRIBUTING.md#we-use-gi…
clemens-tolboom starred HungryProton/scatter
Godot engine addon to randomly fill an area with props or other scenes
GDScript 1.3k Updated Jun 13
clemens-tolboom closed a pull request in MikeSchulze/gdUnit4
To fix this we need to 'know' the scene properties.
+13 -3 2 commentsclemens-tolboom commented on pull request MikeSchulze/gdUnit4#201
Superseded by #202 ... closing.
clemens-tolboom closed a pull request in MikeSchulze/gdUnit4
Add set_property to both GdUnitSceneRunner and GdUnitSceneRunnerImpl
+14 -0 2 comments