Compiling Godot on MacOS

The documentation for compiling Godot is well written. The new tools are a little overwhelming at first but just follow the steps was good enough.

Building master branch

Fetching the latest master version then compiling I failed to compile the 3.2 version.

git checkout master
scons platform=osx arch=x86_64 --jobs=$(sysctl -n hw.logicalcpu)

gives some warnings and error.