Submitted by clemens on Fri, 2021/02/12 - 2:33pm
In trying to answer a Godot G&A about distorting a Sprite/Mesh I came up with a (partly) solution
Using a MeshInstance2D with subdivisions it worked out as expected. But a Sprite has only 2
triagles forming a
quad so moving a point influences maybe only 1 triangle with distortion on its bounderies.