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Updated: 58 min 38 sec ago

clemens-tolboom pushed to godot-4 in clemens-tolboom/Procedural-Low-Poly-Trees

Wed, 2023/02/22 - 11:20am
clemens-tolboom pushed to godot-4 in clemens-tolboom/Procedural-Low-Poly-Trees · February 22, 2023 10:20 1 commit to godot-4

clemens-tolboom pushed to godot-4 in clemens-tolboom/Procedural-Low-Poly-Trees

Wed, 2023/02/22 - 11:10am
clemens-tolboom pushed to godot-4 in clemens-tolboom/Procedural-Low-Poly-Trees · February 22, 2023 10:10 2 commits to godot-4
  • 4817032 Remove blender warning and code style.
  • f4e25c4 Fix trunk and period vs frequency.

clemens-tolboom opened a pull request in codatproduction/Procedural-Low-Poly-Trees

Tue, 2023/02/21 - 6:00pm
clemens-tolboom opened codatproduction/Procedural-Low-Poly-Trees#4 · February 21, 2023 17:00 WIP Godot 4 #4

Work in progress project runs SimplexNoise conversion into FastNoiseLite is not done correct yet ... period to noise.frequency and noise.get_noi…

+96 -113

clemens-tolboom opened a pull request in codatproduction/Procedural-Low-Poly-Trees

Mon, 2023/02/20 - 5:28pm
clemens-tolboom opened codatproduction/Procedural-Low-Poly-Trees#3 · Feb 20, 2023 Fixes #2 #3

When fetching a,b,c points a is @ index 0

+2 -2

clemens-tolboom opened an issue in codatproduction/Procedural-Low-Poly-Trees

Mon, 2023/02/20 - 5:26pm
clemens-tolboom opened an issue in codatproduction/Procedural-Low-Poly-Trees · Feb 20, 2023 Adding an odd number of leaves makes them 'transparent' #2

Changing this into an odd number like 1,3 etc in Procedural-Low-Poly-Trees/src/Tree.gd Line 5 in 4566b1f we get the trunk piercing through