Big plus and minus chars in HTML list

HTML unordered tree list with big plus and minus to open and close

The UL list-style-type can be (a) character(s) like “➖” and “➕”

Using miniconda

Conda artboard

Creating new python environment

With venv you cannot install a different python version. With miniconda you can.

conda create --name cj9
conda info --envs
conda activate cj9

Installing latest python version

#conda install python=3.10 # gives 3.10.4
#conda install python=3.10.5 # not found
conda install --channel conda-forge python==3.10.5

Channel conda forge provides latest packages

Animated or Sketchy 2D Outline Shader

Asked in I came to

Animated git

Simple HTTP(S?) server serving WebASM content

!!! WIP !!! I was surprised that running python3 -m http.server could serve WebASM.

But what about HTTPS? According to this could be possible using

Meshing with a Mesh

In trying to answer a Godot G&A about distorting a Sprite/Mesh I came up with a (partly) solution

Using a MeshInstance2D with subdivisions it worked out as expected. But a Sprite has only 2 triagles forming a quad so moving a point influences maybe only 1 triangle with distortion on its bounderies.

Simple echo server

#!/usr/bin/env python

import socket

HOST = ''
PORT = 3000
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
    s.bind((HOST, PORT))
    conn, addr = s.accept()
    with conn:
        print('Connected by', addr)
        while True:
            data = conn.recv(1024)
            if data == b'\n':




netcat localhost 3000

to test against

Commit changes immediately to git using Rust

Having a trail of your coding flow can be handy or will explain the longing question about 'what was i thinking' when resolving problems of

Warning: this script needs Rust (unfortunately) installed

Godot application not working for others. Check your log file

I've build a few iterations and suddenly it is broken. What!

Checking with the log file showed an error on a audio file name.

open ~/Library/Application Support/Godot/app_userdata/my-game/logs/godot.log


**ERROR**: Cannot load source code from file 'res://UI/'.

So ... moving code from project using UI in uppercase to on that has ui lowercase is a known MacOS problem.

Scale object in your editor scene?

I want the assets imported from Blender or other sources fit my scene needs

For this we need to find the bound of the mesh and scale accordingly.