Submitted by clemens on Fri, 2020/07/10 - 9:16am
The documentation for compiling Godot is well written. The new tools are a little overwhelming at first but just follow the steps was good enough.
Building master branch
Fetching the latest master version then compiling I failed to compile the 3.2 version.
git checkout master
scons platform=osx arch=x86_64 --jobs=$(sysctl -n hw.logicalcpu)
gives some warnings and error.